Deltarune (Chapter 2) script viewer

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gml_Object_obj_thrash_laserattack_Create_0

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1
thrash = obj_rouxls_enemy.thrash;
2
thrash.headangle = 0;
3
lastattack = irandom(2);
4
attackangle = (lastattack * 90) + 90;
5
headangle = 180;
6
lastangle = 180;
7
btimer = 0;
8
damage = -1;
9
target = -1;
10
difficulty = 0;
11
grazepoints = 4;