Deltarune (Chapter 2) script viewer

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gml_Object_obj_thrash_flameattack_Create_0

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1
thrash = obj_rouxls_enemy.thrash;
2
btimer = 0;
3
shotcount = 0;
4
shotbuffer = 1;
5
siner = 0;
6
damage = 4;
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flip = randomsign();
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attackangle = 0;
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damage = -1;
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target = -1;
11
grazepoints = 4;
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difficulty = 0;
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shotfired = 0;
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initialspeed = random_range(0, 1);