1 | thrash = obj_rouxls_enemy.thrash; |
2 | btimer = 0; |
3 | shotcount = 0; |
4 | shotbuffer = 1; |
5 | siner = 0; |
6 | damage = 4; |
7 | flip = randomsign(); |
8 | attackangle = 0; |
9 | damage = -1; |
10 | target = -1; |
11 | grazepoints = 4; |
12 | difficulty = 0; |
13 | shotfired = 0; |
14 | initialspeed = random_range(0, 1); |