Deltarune (Chapter 2) script viewer

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gml_Object_obj_thrash_duck_attack_Step_0

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btimer++;
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if (btimer == 20)
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{
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    d = instance_create(thrash.headx - 20, thrash.heady, obj_thrash_duck_bullet);
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    d.damage = damage;
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    d.target = target;
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    d.speed = 2;
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    d.direction = 180;
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    d.sprite_index = spr_thrash_duckshot;
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    d.grazepoints = grazepoints;
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    snd_play(snd_pombark);
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}