Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_textbomb_explosion_Step_0

(view raw script w/o annotations or w/e)
1
lifetimer++;
2
if (image_index >= 1 && image_index <= 2)
3
    active = 1;
4
else
5
    active = 0;
6
if (image_index >= 4)
7
    instance_destroy();
8
if (lifetimer > (60 & !scr_onscreen_tolerance
scr_onscreen_tolerance

function scr_onscreen_tolerance(arg0, arg1) { obj = arg0; spacer = arg1; if ((obj.x + obj.sprite_width + spacer) < camerax() || (obj.x - spacer) > (camerax() + 640) || (obj.y + obj.sprite_height + spacer) < cameray() || (obj.y - spacer) > (cameray() + 480)) return false; else return true; }
(id, 40)))
9
    instance_destroy();