Deltarune (Chapter 2) script viewer

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gml_Object_obj_teacup_bullet_Draw_0

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1
if (y > (cameray() - 200))
2
{
3
    if (lineToCenter && ystart < master.y)
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    {
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        draw_set_color(c_white);
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        draw_line_width(x, y, xstart, ystart, 4);
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    }
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    draw_sprite_part_ext(sprite_index, image_index, 0, 0, spriteWidthRoot, spriteHeightRoot - (cutOff / image_yscale), x - sprite_xoffset, y - sprite_yoffset, image_xscale, image_yscale, image_blend, image_alpha);
9
}