Deltarune (Chapter 2) script viewer

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gml_Object_obj_teacup_bullet_dead_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_part_ext(sprite_index, image_index, 0, 0, spriteWidthRoot, spriteHeightRoot, x - sprite_xoffset, y - sprite_yoffset, image_xscale, image_yscale, image_blend, image_alpha);