Deltarune (Chapter 2) script viewer

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gml_Object_obj_teacup_bullet_Create_0

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1
spin = 0;
2
offsetAngle = 0;
3
growsine = 0;
4
image_xscale = 0.05;
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image_yscale = 0.05;
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myy = -400;
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spinrate = 6;
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closeness = 0;
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cutOff = 0;
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cupDistanceFromCenter = 0;
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circleY = lengthdir_y(cupDistanceFromCenter * 0.5, spin);
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forceY = 0;
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spriteWidthRoot = sprite_get_width(sprite_index);
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spriteHeightRoot = sprite_get_width(sprite_index);
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bouncing = false;
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bounceHeight = 16;
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bounceCurrent = 0;
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boostAmount = 8;
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bounceTime = 1;
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bouncesLeft = 3;
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eatMe = false;
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colClose = c_white;
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colFar = c_gray;
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bulletCollisionAngle = 18;
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bulletHitHeight = 76;
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groundForgiveness = 0.2;
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lineToCenter = true;
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hitType = 0;
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damage = 6;
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if (room == room_dw_mansion_b_west_2f)
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    damage = 5;
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if (master == -1)
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    master = obj_teacup;