1 |
spin = 0; |
2 |
offsetAngle = 0; |
3 |
growsine = 0; |
4 |
image_xscale = 0.05; |
5 |
image_yscale = 0.05; |
6 |
myy = -400; |
7 |
spinrate = 6; |
8 |
closeness = 0; |
9 |
cutOff = 0; |
10 |
cupDistanceFromCenter = 0; |
11 |
circleY = lengthdir_y(cupDistanceFromCenter * 0.5, spin); |
12 |
forceY = 0; |
13 |
spriteWidthRoot = sprite_get_width(sprite_index); |
14 |
spriteHeightRoot = sprite_get_width(sprite_index); |
15 |
bouncing = false; |
16 |
bounceHeight = 16; |
17 |
bounceCurrent = 0; |
18 |
boostAmount = 8; |
19 |
bounceTime = 1; |
20 |
bouncesLeft = 3; |
21 |
eatMe = false; |
22 |
colClose = c_white; |
23 |
colFar = c_gray; |
24 |
bulletCollisionAngle = 18; |
25 |
bulletHitHeight = 76; |
26 |
groundForgiveness = 0.2; |
27 |
lineToCenter = true; |
28 |
hitType = 0; |
29 |
damage = 6; |
30 |
if (room == room_dw_mansion_b_west_2f) |
31 |
damage = 5; |
32 |
if (master == -1) |
33 |
master = obj_teacup; |