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scr_enemy_object_initscr_enemy_object_initfunction scr_enemy_object_init()
{
becomeflash = 0;
flash = 0;
turnt = 0;
turns = 0;
talktimer = 0;
state = 0;
siner = 0;
fsiner = 0;
talked = 0;
attacked = 0;
hurt = 0;
hurttimer = 0;
hurtshake = 0;
shakex = 0;
acting = 0;
actcon = 0;
mywriter = 343249823;
acttimer = 0;
con = 0;
dodgetimer = 0;
fatal = 0;
candodge = 0;
mytarget = 0;
ambushed = 0;
firststrike = 0;
damage = -1;
grazepoints = -1;
timepoints = -1;
inv = -1;
target = -1;
grazed = -1;
grazetimer = -1;
element = "none";
acting = 0;
actingsus = 0;
actingnoe = 0;
actingral = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
simulorderkri = -1;
simulordersus = -1;
simulorderral = -1;
simulordernoe = -1;
simultotal = 0;
simulboss = -1;
talkmax = 90;
mercymod = 0;
maxmercy = 100;
recruitable = 1;
freezable = 1;
recruitcount = 1;
sactionboxx = 0;
sactionboxy = 0;
hurtspriteoffx = 0;
hurtspriteoffy = 0;
image_xscale = 2;
image_yscale = 2;
image_speed = 0.2;
idlesprite = spr_diamond_knight_overworld;
hurtsprite = spr_diamond_knight_hurt;
sparedsprite = spr_diamond_knight_spared;
custombody = 0;
for (i = 0; i < 10; i++)
_charactsprite[i] = 382938298329;
depth = 90 - ((y - cameray()) / 50);
} (); |
2 |
talkmax = 90; |
3 |
image_speed = 0.16666666666666666; |
4 |
hurtsprite = spr_tm_hurt; |
5 |
timer = 0; |
6 |
sprite[0] = spr_tm_head; |
7 |
sprite[1] = spr_tm_body; |
8 |
sprite[2] = spr_tm_tail; |
9 |
sprite[3] = spr_tm_hand_l; |
10 |
sprite[4] = spr_tm_hand_r; |
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sprite[5] = spr_tm_legs; |
12 |
sparesprite[0] = spr_tm_head_spare; |
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sparesprite[1] = spr_tm_body_spare; |
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sparesprite[2] = spr_tm_tail_spare; |
15 |
sparesprite[3] = spr_tm_hand_l_spare; |
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sparesprite[4] = spr_tm_hand_r_spare; |
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sparesprite[5] = spr_tm_legs_spare; |
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sparedsprite = spr_npc_tasquemanager; |
19 |
for (i = 0; i < 6; i += 1) |
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{ |
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xOffset[i] = (sprite_get_xoffset(sprite[i]) * 2) - 22; |
22 |
yOffset[i] = (sprite_get_yoffset(sprite[i]) * 2) - 6; |
23 |
} |
24 |
timesOrdered = 0; |
25 |
timesCharged = 0; |
26 |
balloon = -4; |
27 |
timesTrained = 0; |
28 |
treatText = false; |
29 |
badgeText = false; |
30 |
quizDifficulty = 0; |
31 |
overrideAttack = 0; |
32 |
tailcheck = false; |
33 |
knifecheck = false; |
34 |
lastQuizLetter = 0; |
35 |
init = 0; |
36 |
violenceused = 0; |
37 |
violenceusedcon = 0; |
38 |
hitbysimonsaysattackcount = 0; |
39 |
simonsayscon = 0; |