1 | btimer++; |
2 | if (btimer > 6) |
3 | { |
4 | btimer = 0; |
5 | if (!flip) |
6 | { |
7 | xx = x - (made * 40 * side); |
8 | yy = y; |
9 | } |
10 | else |
11 | { |
12 | xx = x + (made * 40 * side); |
13 | yy = y; |
14 | } |
15 | d = scr_bullet_create |
16 | d.damage = obj_swatchling_battle_controller.red_damage; |
17 | d.target = obj_swatchling_battle_controller.red_target; |
18 | d.sizemultiplier = sizemultiplier; |
19 | d.startColor = obj_swatchling_battle_controller.shockwave_color; |
20 | if (flip) |
21 | d.image_angle = 180; |
22 | made++; |
23 | } |
24 | if (made >= amount) |
25 | instance_destroy(); |