Deltarune (Chapter 2) script viewer

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gml_Object_obj_swatchling_platter_old_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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platterLid = instance_create(x, y, obj_regularbullet);
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platterLid.sprite_index = spr_swatchling_platter_lid;
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platterPlate = instance_create(x, y, obj_regularbullet);
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platterPlate.sprite_index = spr_swatchling_platter_plate;
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timer = -10;
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loopTimer = 40;
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lidOffset = 0;
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colorTimer = 25;
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targetColor = c_yellow;
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platterPlate.image_blend = targetColor;
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platterLid.image_blend = targetColor;
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platterPlate.damage = 5;
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platterLid.damage = 5;
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platterPlate.destroyonhit = 0;
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platterLid.destroyonhit = 0;
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platterPlate.wall_destroy = 0;
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platterLid.wall_destroy = 0;
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active = 0;
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destroyonhit = 0;
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opened = false;
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hasCandy = 0;
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startColor = c_yellow;
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init = 0;
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swatchbc = obj_swatchling_battle_controller;
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ychange = 0;
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lidOff = false;
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lidSpeed = 0;
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plateSpeed = 0;
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yy = y;
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image_alpha = 0;