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gml_Object_obj_swatchling_enemy_Create_0

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scr_enemy_object_init
scr_enemy_object_init

function scr_enemy_object_init() { becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; acting = 0; actcon = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = -1; grazepoints = -1; timepoints = -1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
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talkmax = 300;
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image_speed = 0.16666666666666666;
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idlesprite = spr_swatchling_body;
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hurtsprite = spr_swatchling_hurt;
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sparedsprite = spr_swatchling_spared;
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randomMessage = 0;
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blue = 1;
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green = 2;
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yellow = 3;
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orange = 4;
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red = 5;
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currentcolor = red;
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previouscolor = red;
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current_pal = red;
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sprite_palette = spr_swatchling_palette;
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color_init = false;
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new_color = 0;
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loaded_color = false;
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timer = 0;
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setmessage = false;
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coordinated = false;
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becameAlone = 0;
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base_colors[0] = red;
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base_colors[1] = blue;
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base_colors[2] = yellow;
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switch (global.flag[426 swatchling_combo])
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{
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    case -1:
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        base_colors[0] = red;
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        base_colors[1] = red;
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        base_colors[2] = blue;
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        break;
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    case 0:
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        base_colors[0] = red;
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        base_colors[1] = orange;
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        base_colors[2] = blue;
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        break;
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    case 1:
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        base_colors[0] = blue;
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        base_colors[1] = green;
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        base_colors[2] = yellow;
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        break;
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    case 2:
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        base_colors[0] = red;
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        base_colors[1] = orange;
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        base_colors[2] = yellow;
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        break;
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    case 3:
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        base_colors[0] = blue;
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        base_colors[1] = yellow;
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        base_colors[2] = red;
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        break;
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    case 4:
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        base_colors[0] = red;
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        base_colors[1] = blue;
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        base_colors[2] = yellow;
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        break;
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    case 5:
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        base_colors[0] = blue;
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        base_colors[1] = yellow;
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        base_colors[2] = green;
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        break;
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    case 6:
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        base_colors[0] = red;
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        base_colors[1] = yellow;
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        base_colors[2] = blue;
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        break;
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    case 7:
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        base_colors[0] = blue;
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        base_colors[1] = red;
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        base_colors[2] = yellow;
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        break;
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    case 8:
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        base_colors[0] = yellow;
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        base_colors[1] = green;
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        base_colors[2] = orange;
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        break;
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}