Deltarune (Chapter 2) script viewer

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gml_Object_obj_swatchling_battle_controller_Create_0

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1
init = 0;
2
red_damage[0] = 0;
3
red_target[0] = 0;
4
shockwave_color = 255;
5
red_count = 0;
6
blue_count = 0;
7
yellow_count = 0;
8
allowAll = true;
9
shockwave_x_1 = -999;
10
shockwave_x_2 = -999;
11
bird_count = 0;
12
bird_color[0] = c_red;
13
platter_side = choose(1, -1);
14
platter_offset = irandom(29);