Deltarune (Chapter 2) script viewer

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gml_Object_obj_starwalker_offswitch_Step_0

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1
if (loc_check == 0)
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{
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    loc_check = 1;
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    if (room == room_forest_starwalker)
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    {
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        if (obj_mainchara.x >= (room_width / 2))
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            x = 240;
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    }
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}
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if (myinteract == 3)
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{
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    myinteract = 0;
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    with (obj_mainchara)
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        onebuffer = 5;
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}
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if (bellcon == 1)
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{
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    belltimer += 1;
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    if (belltimer >= 30)
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    {
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        belltimer = 0;
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        image_speed = 0;
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        bellcon = 0;
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        image_index = 0;
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    }
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}