1 |
depth = obj_growtangle.depth; |
2 |
obj_growtangle.image_alpha = 0; |
3 |
minx = obj_growtangle.x - (obj_growtangle.sprite_width / 2); |
4 |
maxx = obj_growtangle.x + (obj_growtangle.sprite_width / 2); |
5 |
miny = obj_growtangle.y - (obj_growtangle.sprite_height / 2); |
6 |
maxy = obj_growtangle.y + (obj_growtangle.sprite_height / 2); |
7 |
suckx = obj_growtangle.x + 100; |
8 |
upper_sucky = obj_growtangle.y - 40; |
9 |
lower_sucky = obj_growtangle.y + 40; |
10 |
suckpower = 0; |
11 |
timer = 0; |
12 |
snapback = 0; |
13 |
target = 0; |
14 |
wait = false; |
15 |
obj_battlesolid.image_xscale = 3; |
16 |
obj_battlesolid.image_yscale = 3; |