1 |
scr_enemy_object_initscr_enemy_object_initfunction scr_enemy_object_init()
{
becomeflash = 0;
flash = 0;
turnt = 0;
turns = 0;
talktimer = 0;
state = 0;
siner = 0;
fsiner = 0;
talked = 0;
attacked = 0;
hurt = 0;
hurttimer = 0;
hurtshake = 0;
shakex = 0;
acting = 0;
actcon = 0;
mywriter = 343249823;
acttimer = 0;
con = 0;
dodgetimer = 0;
fatal = 0;
candodge = 0;
mytarget = 0;
ambushed = 0;
firststrike = 0;
damage = -1;
grazepoints = -1;
timepoints = -1;
inv = -1;
target = -1;
grazed = -1;
grazetimer = -1;
element = "none";
acting = 0;
actingsus = 0;
actingnoe = 0;
actingral = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
simulorderkri = -1;
simulordersus = -1;
simulorderral = -1;
simulordernoe = -1;
simultotal = 0;
simulboss = -1;
talkmax = 90;
mercymod = 0;
maxmercy = 100;
recruitable = 1;
freezable = 1;
recruitcount = 1;
sactionboxx = 0;
sactionboxy = 0;
hurtspriteoffx = 0;
hurtspriteoffy = 0;
image_xscale = 2;
image_yscale = 2;
image_speed = 0.2;
idlesprite = spr_diamond_knight_overworld;
hurtsprite = spr_diamond_knight_hurt;
sparedsprite = spr_diamond_knight_spared;
custombody = 0;
for (i = 0; i < 10; i++)
_charactsprite[i] = 382938298329;
depth = 90 - ((y - cameray()) / 50);
} (); |
2 |
if (global.fighting == 0) |
3 |
{ |
4 |
myself = 0; |
5 |
global.mercymod[myself] = 0; |
6 |
} |
7 |
heart_attack_count = 10; |
8 |
heart_health = 25; |
9 |
heart_speed_scaling = 2; |
10 |
heart_1st_wave_timer = 6; |
11 |
heart_2nd_wave_timer = 11; |
12 |
heart_3rd_wave_timer = 16; |
13 |
heart_variant_arm_shoot_timer = 90; |
14 |
heart_turntimer = 1200; |
15 |
heart_hurt_timer_reduction = 27; |
16 |
heart_hurt_timer_reduction_bigshot = 108; |
17 |
heart_bullet_image_scale = 1.1; |
18 |
heart_bullet_speed_1st_wave = 0.1; |
19 |
heart_bullet_friction_1st_wave = 0.1; |
20 |
heart_bullet_speed_2nd_wave = 0.1; |
21 |
heart_bullet_friction_2nd_wave = 0.09; |
22 |
heart_bullet_speed_3rd_wave = 0.1; |
23 |
heart_bullet_friction_3rd_wave = 0.08; |
24 |
heart_bullet_gravity_acceleration = 1.075; |
25 |
crusher_start_hspeed = -3; |
26 |
crusher_start_hacceleration = 0.4; |
27 |
crusher_turret_speed = 15; |
28 |
crusher_turret_distance = 44; |
29 |
crusher_x_origin = 220; |
30 |
crusher_turret_bullet_speed = -0.5; |
31 |
crusher_turret_bullet_gravity = 0.5; |
32 |
upgrade = 0; |
33 |
bigshot = 1; |
34 |
bigshotused = 0; |
35 |
bigshotcount = 0; |
36 |
tinyralsei = 0; |
37 |
weakentimer = 0; |
38 |
weakenshakeamount = 0; |
39 |
maxvinecount = 6; |
40 |
vinecuttimer = 0; |
41 |
vinebgcount = 18; |
42 |
vineid = -1; |
43 |
snapallcount = 0; |
44 |
endcon = 0; |
45 |
weirdpathendcon = 0; |
46 |
weirdpathendtimer = 0; |
47 |
endtimer = 0; |
48 |
dancealtcon = 0; |
49 |
cantspareinit = 0; |
50 |
savemeactcon = 0; |
51 |
usedact = 0; |
52 |
difficulty = 0; |
53 |
turn = 0; |
54 |
phaseturn = 0; |
55 |
phase = 1; |
56 |
firstheartattack = 0; |
57 |
fireslasers = 0; |
58 |
haveusedfinalattack = 0; |
59 |
phonejokeplayerdied = 0; |
60 |
newcrushermovement = 1; |
61 |
sneomacaronihandscon = 0; |
62 |
flyingheadsbseen = 0; |
63 |
singleshotmercy = 0; |
64 |
prevmercy = 0; |
65 |
prevhearttack = 0; |
66 |
facebroken = 0; |
67 |
correct_answer = -1; |
68 |
hurttimer2 = 0; |
69 |
faceattackcount = 0; |
70 |
nothitduringphonehands = 1; |
71 |
sneo_defeat_cutscene_version = 0; |
72 |
targetbgspeed = 0; |
73 |
smoketimer = 0; |
74 |
smokethreshold = 1; |
75 |
didwejustdie = 0; |
76 |
dontchangepose = 0; |
77 |
lastwirecon = 0; |
78 |
lastwiretimer = 0; |
79 |
headendcon = 0; |
80 |
finalattackconversationcon = 0; |
81 |
funnycheat = 0; |
82 |
funnycheattimer = 0; |
83 |
funnycheattimer2 = 0; |
84 |
funnycheattimer3 = 0; |
85 |
headexpand = 0; |
86 |
hellmode = 0; |
87 |
laserflash = irandom(3); |
88 |
talkmax = 90; |
89 |
image_speed = 0.16666666666666666; |
90 |
idlesprite = spr_sneo_example; |
91 |
hurtsprite = spr_sneo_example; |
92 |
sparedsprite = spr_sneo_example; |
93 |
custom_draw = 1; |
94 |
f = 2; |
95 |
image_xscale = 2; |
96 |
image_yscale = 2; |
97 |
sinerb = 0; |
98 |
lerper = 0; |
99 |
shocker = 0; |
100 |
dead = 0; |
101 |
checkcount = 0; |
102 |
shake_head = 0; |
103 |
heart_release_con = 0; |
104 |
shocker_threshold = 10; |
105 |
shotanimtimer = 0; |
106 |
shocktimer = 0; |
107 |
shockthreshold = 10; |
108 |
laughtimer = 0; |
109 |
fakegrav = 0; |
110 |
falltimer = 0; |
111 |
fallshake = 10; |
112 |
aim = 1; |
113 |
hitcon = 0; |
114 |
hitdetector = instance_create(x, y, obj_sneo_hitdetector); |
115 |
stoprumblesfx = 0; |
116 |
chargepitch = 0.1; |
117 |
chargesfxtimer = 0; |
118 |
dance_con = 0; |
119 |
dance_timer = 0; |
120 |
partfocus = 0; |
121 |
blend = merge_color(c_white, c_black, 0.15); |
122 |
shootydanceinit = 0; |
123 |
shootydancex = x; |
124 |
shootydancey = y; |
125 |
partsprite[0] = spr_sneo_wingl; |
126 |
partsprite[1] = spr_sneo_arml; |
127 |
partsprite[2] = spr_sneo_legl; |
128 |
partsprite[3] = spr_sneo_legr; |
129 |
partsprite[4] = spr_sneo_body; |
130 |
partsprite[5] = spr_sneo_head; |
131 |
partsprite[6] = spr_sneo_armr; |
132 |
partsprite[7] = spr_sneo_wingr; |
133 |
for (i = 0; i < 8; i += 1) |
134 |
{ |
135 |
partframe[i] = 0; |
136 |
partsiner[i] = 0; |
137 |
partrot[i] = 0; |
138 |
partblend[i] = 16777215; |
139 |
partx[i] = 0; |
140 |
party[i] = 0; |
141 |
partxoff[i] = sprite_get_xoffset(partsprite[i]) * 2; |
142 |
partyoff[i] = sprite_get_yoffset(partsprite[i]) * 2; |
143 |
partvisible[i] = 1; |
144 |
partweakened[i] = 0; |
145 |
} |
146 |
for (ii = 0; ii < 18; ii += 1) |
147 |
{ |
148 |
partsiner_back[ii] = 0; |
149 |
partx_back[ii] = 0; |
150 |
party_back[ii] = 0; |
151 |
partxoff_back[ii] = sprite_get_xoffset(partsprite[0]) * (1.8 + (ii / 9)); |
152 |
partyoff_back[ii] = sprite_get_yoffset(partsprite[0]) * 2; |
153 |
partvisible_back[ii] = 1; |
154 |
} |
155 |
heartattackoffsetx = 0; |
156 |
extra_vines = 26; |
157 |
armlength = point_distance(partxoff[1], partyoff[1], 36, 146); |
158 |
partmode = 1; |
159 |
songtime = 0; |
160 |
songplaying = 1; |
161 |
resumeinterval = 1.715; |
162 |
drawaimer = 0; |
163 |
phoneevent = 0; |
164 |
headmode = 0; |
165 |
vinex = 0; |
166 |
attackdebug = -1; |
167 |
difficultydebug = -1; |
168 |
musicdebug = 0; |
169 |
party_heal = false; |
170 |
makeheart = 0; |
171 |
makeheartinit = 0; |
172 |
makehearttype = 0; |
173 |
makehearttimer = 0; |
174 |
makeheartalt = 0; |
175 |
violentendflash = 0; |
176 |
head_recoil_amount = 0; |
177 |
shadow_amount = 0; |
178 |
facing = 1; |
179 |
headhit = 0; |
180 |
headsize = 1; |
181 |
headforceframe = -1; |
182 |
aimmode = 0; |
183 |
armaim = -80; |
184 |
hitcontimer = 0; |
185 |
balloonorder = 0; |
186 |
ballooncon = 0; |
187 |
balloonend = 1; |
188 |
talkedcon = 0; |
189 |
init = 0; |
190 |
statustextorder = 0; |
191 |
statustextalt = 0; |
192 |
statustextalt2 = 0; |
193 |
statustextupdate = 0; |
194 |
joke = 0; |
195 |
eyeshp = 16; |
196 |
nosehp = 16; |
197 |
mouthhp = 16; |
198 |
specialcontimer = 0; |
199 |
specialcon = 0; |
200 |
flameframe = 0; |
201 |
flamealpha = 0; |