|
1
|
if (state == 0 || state == 4)
|
|
2
|
{
|
|
3
|
headtop.image_alpha = 0;
|
|
4
|
draw_self();
|
|
5
|
}
|
|
6
|
else if (state == 1 || state == 3)
|
|
7
|
{
|
|
8
|
headtop.image_alpha = 1;
|
|
9
|
var ease = scr_ease_outscr_ease_out
function scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (timer / 10, 1);
|
|
10
|
draw_sprite_ext(spr_spamton_laugh_bottom, 0, x, y, 2, 2, 0, c_white, 1);
|
|
11
|
draw_sprite_ext(spr_spamton_laugh_middle, 0, x, lerp(y - 10, y, ease), 2, 2, 0, c_white, 1);
|
|
12
|
headtop.y = lerp(y + 20, y - 4, ease);
|
|
13
|
}
|
|
14
|
else
|
|
15
|
{
|
|
16
|
draw_sprite_ext(spr_spamton_laugh_bottom, 0, x, y, 2, 2, 0, c_white, 1);
|
|
17
|
draw_sprite_ext(spr_spamton_laugh_middle, 0, x, (y + (cos(timer) * 4)) - 10, 2, 2, 0, c_white, 1);
|
|
18
|
headtop.y = y - (cos(timer) * 4);
|
|
19
|
}
|