1 | if (con == 0) |
2 | { |
3 | with (obj_heroparent) |
4 | image_alpha -= 0.1; |
5 | with (obj_queen_enemy) |
6 | image_alpha -= 0.1; |
7 | if (obj_heroparent.image_alpha < 0) |
8 | con = 1; |
9 | } |
10 | if (con == 1 && global.turntimer < 2) |
11 | con = 2; |
12 | if (con == 2) |
13 | { |
14 | with (obj_heroparent) |
15 | image_alpha += 0.1; |
16 | with (obj_queen_enemy) |
17 | image_alpha += 0.1; |
18 | if (obj_heroparent.image_alpha > 1) |
19 | instance_destroy(); |
20 | } |