1 |
if (init == 0) |
2 |
{ |
3 |
image_xscale = 0.5; |
4 |
image_yscale = 0.5; |
5 |
destroyed = 0; |
6 |
shotcount = 0; |
7 |
bouncecount = 0; |
8 |
shottype = 0; |
9 |
shottimer = 0; |
10 |
init = 1; |
11 |
con = 1; |
12 |
if (i_ex(boss)) |
13 |
{ |
14 |
rembossx = boss.x; |
15 |
rembossy = boss.y; |
16 |
} |
17 |
else |
18 |
{ |
19 |
rembossx = bossx; |
20 |
rembossy = bossy; |
21 |
} |
22 |
var xscale = 1.5; |
23 |
var yscale = 1.5; |
24 |
if (type == 1) |
25 |
{ |
26 |
xscale = 1; |
27 |
yscale = 1; |
28 |
moveframes *= 0.8; |
29 |
hp = 10; |
30 |
} |
31 |
scr_lerpvarscr_lerpvarfunction scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
} ("image_xscale", 0.5, xscale, 20, -1, "out"); |
32 |
scr_lerpvarscr_lerpvarfunction scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
} ("image_yscale", 0.5, yscale, 20, -1, "out"); |
33 |
if (type == 3) |
34 |
{ |
35 |
sprite_index = spr_sneo_wireheart_biter; |
36 |
hp = 3; |
37 |
moveframes = 12; |
38 |
} |
39 |
if (type == 4) |
40 |
{ |
41 |
sprite_index = spr_sneo_wireheart_bomb; |
42 |
hp = 1; |
43 |
} |
44 |
} |
45 |
if (con == 1) |
46 |
{ |
47 |
if (bighearttype == 1) |
48 |
moveframes = 16; |
49 |
targetx = camerax() + 300 + random(70); |
50 |
targety = cameray() + 145 + random_range(-70, 70); |
51 |
if (type == 3) |
52 |
{ |
53 |
if (altbiter > 0 && altbiter < 3) |
54 |
{ |
55 |
targetx = camerax() + 150; |
56 |
if (altbiter == 1) |
57 |
targety = cameray() + 240; |
58 |
else |
59 |
targety = cameray() + 75; |
60 |
} |
61 |
else |
62 |
{ |
63 |
targetx = camerax() + 170 + random(70); |
64 |
targety = cameray() + 145 + random_range(-60, 60); |
65 |
} |
66 |
if (altbiter == 3) |
67 |
{ |
68 |
targetx = camerax() + 350; |
69 |
targety = cameray() + 130 + random_range(-45, 0); |
70 |
} |
71 |
if (altbiter == 4) |
72 |
{ |
73 |
targetx = camerax() + 350; |
74 |
targety = cameray() + 160 + random_range(45, 0); |
75 |
} |
76 |
} |
77 |
if (i_ex(obj_heart) && obj_sneo_bulletcontroller.hearttargettimer < 1 && type != 3) |
78 |
{ |
79 |
if (choose(0, 1, 2) == 0) |
80 |
{ |
81 |
targety = obj_heart.y + 10; |
82 |
obj_sneo_bulletcontroller.hearttargettimer = 6; |
83 |
} |
84 |
} |
85 |
movetimer = 0; |
86 |
con = 2; |
87 |
if (type == 0 || type == 1) |
88 |
{ |
89 |
with (boss) |
90 |
heart_release_con = 1; |
91 |
} |
92 |
} |
93 |
if (con == 2) |
94 |
{ |
95 |
movetimer += (1 / moveframes); |
96 |
x = lerp_ease_out(bossx, targetx, movetimer, 2); |
97 |
y = lerp_ease_out(bossy, targety, movetimer, 2); |
98 |
if (movetimer >= 1) |
99 |
{ |
100 |
movetimer = 0; |
101 |
con = 3; |
102 |
} |
103 |
} |
104 |
if (con == 3) |
105 |
{ |
106 |
if (type == 3 && altbiter > 0 && altbiter < 3) |
107 |
{ |
108 |
movetimer++; |
109 |
if (altbiter == 1) |
110 |
y = lerp(cameray() + 240, cameray() + 75, movetimer / 21); |
111 |
if (altbiter == 2) |
112 |
y = lerp(cameray() + 75, cameray() + 240, movetimer / 21); |
113 |
if (movetimer >= 20) |
114 |
{ |
115 |
movetimer = 0; |
116 |
con = 10; |
117 |
targety = y; |
118 |
} |
119 |
} |
120 |
if (type == 3 && altbiter > 2) |
121 |
{ |
122 |
movetimer++; |
123 |
if (movetimer == 1) |
124 |
instance_create(x, y, obj_sneo_heart_laser); |
125 |
if (movetimer >= 16) |
126 |
{ |
127 |
movetimer = 0; |
128 |
con = 10; |
129 |
} |
130 |
} |
131 |
else |
132 |
{ |
133 |
con = 10; |
134 |
movetimer = 0; |
135 |
} |
136 |
} |
137 |
if (con == 10) |
138 |
{ |
139 |
movetimer += (1 / moveframes); |
140 |
x = lerp_ease_in(targetx, bossx, movetimer, 2); |
141 |
y = lerp_ease_in(targety, bossy, movetimer, 2); |
142 |
if ((movetimer > 0.5 && type == 0) || (movetimer > 0.5 && type == 1 && obj_spamton_neo_enemy.difficulty > 2)) |
143 |
{ |
144 |
with (boss) |
145 |
heart_release_con = 0; |
146 |
} |
147 |
if (movetimer >= 1) |
148 |
{ |
149 |
movetimer = 0; |
150 |
shottimer = 0; |
151 |
con = 1; |
152 |
} |
153 |
} |
154 |
if (con == 2 || con == 3 || con == 10) |
155 |
{ |
156 |
var radial = 5; |
157 |
if (abs((x - targetx) / (targetx - bossx)) < 0.2) |
158 |
{ |
159 |
shottimer--; |
160 |
if (shottimer <= 0) |
161 |
{ |
162 |
if (type == 0) |
163 |
{ |
164 |
firedtimer = 4; |
165 |
var dir = 0; |
166 |
if (bighearttype == 1 && y < obj_growtangle.y) |
167 |
dir = 25 + random(10); |
168 |
if (bighearttype == 1 && y > obj_growtangle.y) |
169 |
dir = (random(10) * -1) - 25; |
170 |
for (i = 0; i < radial; i++) |
171 |
{ |
172 |
radialshot = instance_create(x, y, obj_collidebullet); |
173 |
with (radialshot) |
174 |
scr_bullet_initscr_bullet_initfunction scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} (); |
175 |
radialshot.sprite_index = spr_diamondbullet; |
176 |
radialshot.direction = ((i / radial) * 180) + 110 + dir; |
177 |
radialshot.image_angle = radialshot.direction; |
178 |
radialshot.active = 1; |
179 |
radialshot.speed = 1; |
180 |
radialshot.friction = -0.3; |
181 |
if (bighearttype == 1) |
182 |
{ |
183 |
radialshot.speed = 1; |
184 |
radialshot.friction = -0.23; |
185 |
} |
186 |
radialshot.depth = depth - 1; |
187 |
radialshot.target = target; |
188 |
radialshot.damage = damage; |
189 |
radialshot.grazed = 0; |
190 |
radialshot.element = 6; |
191 |
} |
192 |
shottimer = 10; |
193 |
if (bighearttype == 1) |
194 |
shottimer = 6; |
195 |
} |
196 |
else if (type == 1) |
197 |
{ |
198 |
firedtimer = 4; |
199 |
for (i = 0; i < radial; i++) |
200 |
{ |
201 |
radialshot = instance_create(x, y, obj_collidebullet); |
202 |
with (radialshot) |
203 |
scr_bullet_initscr_bullet_initfunction scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} (); |
204 |
radialshot.sprite_index = spr_diamondbullet; |
205 |
radialshot.direction = point_direction(radialshot.x, radialshot.y, obj_heart.x + 10, obj_heart.y + 10); |
206 |
radialshot.image_angle = radialshot.direction; |
207 |
radialshot.image_xscale = 0.5; |
208 |
radialshot.image_yscale = 0.5; |
209 |
radialshot.active = 1; |
210 |
radialshot.speed = 3; |
211 |
radialshot.friction = -0.2; |
212 |
radialshot.depth = depth - 1; |
213 |
radialshot.target = target; |
214 |
radialshot.damage = damage; |
215 |
radialshot.grazed = 0; |
216 |
radialshot.element = 6; |
217 |
} |
218 |
shottimer = 6; |
219 |
} |
220 |
} |
221 |
} |
222 |
} |