|
1
|
if (i_ex(boss))
|
|
2
|
{
|
|
3
|
var xx = 50 - (boss.heart_release_con * 100);
|
|
4
|
if (global.turntimer < 20)
|
|
5
|
xx = 0;
|
|
6
|
rembossx = lerp(rembossx, boss.x + xx, 0.16);
|
|
7
|
rembossy = boss.y + 80;
|
|
8
|
}
|
|
9
|
if (destroyed == 1)
|
|
10
|
invincibility_timer = 0;
|
|
11
|
var hidesprite = 0;
|
|
12
|
if (invincibility_timer > 0)
|
|
13
|
{
|
|
14
|
if (invincibility_timer == 10 || invincibility_timer == 9 || invincibility_timer == 6 || invincibility_timer == 5 || invincibility_timer == 3 || invincibility_timer == 2)
|
|
15
|
hidesprite = 1;
|
|
16
|
invincibility_timer--;
|
|
17
|
}
|
|
18
|
if (hidesprite == 0)
|
|
19
|
{
|
|
20
|
if (type == 3 && altbiter > 0 && altbiter < 3)
|
|
21
|
{
|
|
22
|
if (altbiter == 1)
|
|
23
|
{
|
|
24
|
for (i = 6; i >= 0; i--)
|
|
25
|
draw_sprite_ext(spr_sneo_wireheart, 5, lerp(x, rembossx, i / 5), lerp(y, rembossy, i / hpos), 0.75, 0.75, 0, image_blend, image_alpha);
|
|
26
|
}
|
|
27
|
else
|
|
28
|
{
|
|
29
|
for (i = 6; i >= 0; i--)
|
|
30
|
draw_sprite_ext(spr_sneo_wireheart, 5, lerp(x, rembossx, i / 6), lerp(y, rembossy, i / hpos), 0.75, 0.75, 0, image_blend, image_alpha);
|
|
31
|
}
|
|
32
|
}
|
|
33
|
else
|
|
34
|
{
|
|
35
|
for (i = 10; i >= 0; i--)
|
|
36
|
draw_sprite_ext(spr_sneo_wireheart, 4, lerp(x, rembossx, i / 9), lerp(y, rembossy, i / 9), image_xscale, image_yscale, 0, image_blend, image_alpha);
|
|
37
|
}
|
|
38
|
animtimer++;
|
|
39
|
firedtimer--;
|
|
40
|
image_index = 0;
|
|
41
|
if (animtimer >= 5)
|
|
42
|
image_index = 1;
|
|
43
|
if (animtimer >= 10)
|
|
44
|
animtimer = 0;
|
|
45
|
if (firedtimer > 4)
|
|
46
|
image_index = 3;
|
|
47
|
draw_self();
|
|
48
|
if (damagetimer > 0)
|
|
49
|
{
|
|
50
|
draw_sprite_ext(sprite_index, 2, x, y, image_xscale, image_yscale, image_angle, image_blend, damagetimer / 5);
|
|
51
|
damagetimer -= 1;
|
|
52
|
}
|
|
53
|
}
|
|
54
|
if (destroyed == 1)
|
|
55
|
{
|
|
56
|
snd_play(snd_bomb);
|
|
57
|
if (type == 4 && global.turntimer > 20)
|
|
58
|
{
|
|
59
|
bomb = instance_create(x, y, obj_sneo_heart_bomb_explode);
|
|
60
|
bomb.depth = depth - 2;
|
|
61
|
}
|
|
62
|
else
|
|
63
|
{
|
|
64
|
scr_afterimage_cutscr_afterimage_cut
function scr_afterimage_cut()
{
afterimage = instance_create(x, y, obj_afterimage_cut);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
with (afterimage)
event_user(0);
return afterimage;
} ();
|
|
65
|
}
|
|
66
|
for (i = 10; i >= 0; i--)
|
|
67
|
{
|
|
68
|
piece = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (lerp(x, rembossx, i / 9), lerp(y, rembossy, i / 9), spr_sneo_wireheart);
|
|
69
|
piece.image_index = 4;
|
|
70
|
piece.i = i;
|
|
71
|
piece.depth = depth + 1;
|
|
72
|
with (piece)
|
|
73
|
{
|
|
74
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_afterimage_cut, i * 2);
|
|
75
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (snd_play, i * 2, snd_bomb);
|
|
76
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (snd_volume, i * 2, 142, 0.5, 0);
|
|
77
|
scr_doomscr_doom
function scr_doom(arg0, arg1)
{
with (instance_create_depth(0, 0, 0, obj_doom))
{
alarm[0]
target = arg0;
}
} (id, (i * 2) + 1);
|
|
78
|
}
|
|
79
|
}
|
|
80
|
if (altbiter == 1 || altbiter == 2)
|
|
81
|
obj_spamton_neo_enemy.makeheartalt = altbiter + 2;
|
|
82
|
if (type == 0 || (type == 1 && obj_spamton_neo_enemy.difficulty > 2))
|
|
83
|
{
|
|
84
|
with (obj_spamton_neo_enemy)
|
|
85
|
{
|
|
86
|
if (global.monsterhp[myself] == global.monstermaxhp[myself] && scr_sideb_get_phasescr_sideb_get_phase
function scr_sideb_get_phase()
{
var phase = 0;
if (global.flag[916 snowgrave_fail] == 0)
{
if (global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4)
phase = 1;
if (global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7)
phase = 2;
if (global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20)
phase = 3;
if (global.flag[915 snowgrave_plot] >= 20)
phase = 4;
}
return phase;
} () < 3)
|
|
87
|
{
|
|
88
|
obj_sneo_bulletcontroller.mercyaccumulated += 3;
|
|
89
|
with (obj_spamton_neo_enemy)
|
|
90
|
{
|
|
91
|
__mercydmgwriter = instance_create(global.monsterx[myself], (global.monstery[myself] + 20) - (global.hittarget[myself] * 20), obj_dmgwriter);
|
|
92
|
__mercydmgwriter.damage = 3;
|
|
93
|
__mercydmgwriter.type = 5;
|
|
94
|
global.hittarget[myself]++;
|
|
95
|
}
|
|
96
|
}
|
|
97
|
else
|
|
98
|
{
|
|
99
|
global.monsterhp[0] -= ceil(global.monstermaxhp[0] * 0.03);
|
|
100
|
if (global.monsterhp[0] < 0)
|
|
101
|
global.monsterhp[0] = 1;
|
|
102
|
}
|
|
103
|
}
|
|
104
|
}
|
|
105
|
instance_destroy();
|
|
106
|
}
|