1 |
if (i_ex(boss)) |
2 |
{ |
3 |
var xx = 50 - (boss.heart_release_con * 100); |
4 |
if (global.turntimer < 20) |
5 |
xx = 0; |
6 |
rembossx = lerp(rembossx, boss.x + xx, 0.16); |
7 |
rembossy = boss.y + 80; |
8 |
} |
9 |
if (destroyed == 1) |
10 |
invincibility_timer = 0; |
11 |
var hidesprite = 0; |
12 |
if (invincibility_timer > 0) |
13 |
{ |
14 |
if (invincibility_timer == 10 || invincibility_timer == 9 || invincibility_timer == 6 || invincibility_timer == 5 || invincibility_timer == 3 || invincibility_timer == 2) |
15 |
hidesprite = 1; |
16 |
invincibility_timer--; |
17 |
} |
18 |
if (hidesprite == 0) |
19 |
{ |
20 |
if (type == 3 && altbiter > 0 && altbiter < 3) |
21 |
{ |
22 |
if (altbiter == 1) |
23 |
{ |
24 |
for (i = 6; i >= 0; i--) |
25 |
draw_sprite_ext(spr_sneo_wireheart, 5, lerp(x, rembossx, i / 5), lerp(y, rembossy, i / hpos), 0.75, 0.75, 0, image_blend, image_alpha); |
26 |
} |
27 |
else |
28 |
{ |
29 |
for (i = 6; i >= 0; i--) |
30 |
draw_sprite_ext(spr_sneo_wireheart, 5, lerp(x, rembossx, i / 6), lerp(y, rembossy, i / hpos), 0.75, 0.75, 0, image_blend, image_alpha); |
31 |
} |
32 |
} |
33 |
else |
34 |
{ |
35 |
for (i = 10; i >= 0; i--) |
36 |
draw_sprite_ext(spr_sneo_wireheart, 4, lerp(x, rembossx, i / 9), lerp(y, rembossy, i / 9), image_xscale, image_yscale, 0, image_blend, image_alpha); |
37 |
} |
38 |
animtimer++; |
39 |
firedtimer--; |
40 |
image_index = 0; |
41 |
if (animtimer >= 5) |
42 |
image_index = 1; |
43 |
if (animtimer >= 10) |
44 |
animtimer = 0; |
45 |
if (firedtimer > 4) |
46 |
image_index = 3; |
47 |
draw_self(); |
48 |
if (damagetimer > 0) |
49 |
{ |
50 |
draw_sprite_ext(sprite_index, 2, x, y, image_xscale, image_yscale, image_angle, image_blend, damagetimer / 5); |
51 |
damagetimer -= 1; |
52 |
} |
53 |
} |
54 |
if (destroyed == 1) |
55 |
{ |
56 |
snd_play(snd_bomb); |
57 |
if (type == 4 && global.turntimer > 20) |
58 |
{ |
59 |
bomb = instance_create(x, y, obj_sneo_heart_bomb_explode); |
60 |
bomb.depth = depth - 2; |
61 |
} |
62 |
else |
63 |
{ |
64 |
scr_afterimage_cutscr_afterimage_cutfunction scr_afterimage_cut()
{
afterimage = instance_create(x, y, obj_afterimage_cut);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
with (afterimage)
event_user(0);
return afterimage;
} (); |
65 |
} |
66 |
for (i = 10; i >= 0; i--) |
67 |
{ |
68 |
piece = scr_markerscr_markerfunction scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (lerp(x, rembossx, i / 9), lerp(y, rembossy, i / 9), spr_sneo_wireheart); |
69 |
piece.image_index = 4; |
70 |
piece.i = i; |
71 |
piece.depth = depth + 1; |
72 |
with (piece) |
73 |
{ |
74 |
scr_script_delayedscr_script_delayedfunction scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_afterimage_cut, i * 2); |
75 |
scr_script_delayedscr_script_delayedfunction scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (snd_play, i * 2, snd_bomb); |
76 |
scr_script_delayedscr_script_delayedfunction scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (snd_volume, i * 2, 142, 0.5, 0); |
77 |
scr_doomscr_doomfunction scr_doom(arg0, arg1)
{
with (instance_create_depth(0, 0, 0, obj_doom))
{alarm[0]
target = arg0;
}
} (id, (i * 2) + 1); |
78 |
} |
79 |
} |
80 |
if (altbiter == 1 || altbiter == 2) |
81 |
obj_spamton_neo_enemy.makeheartalt = altbiter + 2; |
82 |
if (type == 0 || (type == 1 && obj_spamton_neo_enemy.difficulty > 2)) |
83 |
{ |
84 |
with (obj_spamton_neo_enemy) |
85 |
{ |
86 |
if (global.monsterhp[myself] == global.monstermaxhp[myself] && scr_sideb_get_phasescr_sideb_get_phasefunction scr_sideb_get_phase()
{
var phase = 0;
if ( global.flag[916 snowgrave_fail] == 0)
{
if ( global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4)
phase = 1;
if ( global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7)
phase = 2;
if ( global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20)
phase = 3;
if ( global.flag[915 snowgrave_plot] >= 20)
phase = 4;
}
return phase;
} () < 3) |
87 |
{ |
88 |
obj_sneo_bulletcontroller.mercyaccumulated += 3; |
89 |
with (obj_spamton_neo_enemy) |
90 |
{ |
91 |
__mercydmgwriter = instance_create(global.monsterx[myself], (global.monstery[myself] + 20) - (global.hittarget[myself] * 20), obj_dmgwriter); |
92 |
__mercydmgwriter.damage = 3; |
93 |
__mercydmgwriter.type = 5; |
94 |
global.hittarget[myself]++; |
95 |
} |
96 |
} |
97 |
else |
98 |
{ |
99 |
global.monsterhp[0] -= ceil(global.monstermaxhp[0] * 0.03); |
100 |
if (global.monsterhp[0] < 0) |
101 |
global.monsterhp[0] = 1; |
102 |
} |
103 |
} |
104 |
} |
105 |
instance_destroy(); |
106 |
} |