1 | scr_bullet_init |
2 | element = 6; |
3 | hp = 300; |
4 | damagetimer = 0; |
5 | defeated = 0; |
6 | active = 1; |
7 | destroyonhit = 0; |
8 | target = 0; |
9 | damage = 1; |
10 | animtimer = 0; |
11 | firedtimer = 0; |
12 | destroyed = 0; |
13 | rembossx = 0; |
14 | rembossy = 0; |
15 | invincibility_timer = 2; |
16 | chargeshothitcount = 0; |
17 | normalshothitcount = 0; |
18 | image_xscale = 0; |
19 | image_yscale = 0; |
20 | bossx = xstart; |
21 | bossy = ystart; |
22 | boss = -1; |
23 | image_index = 0; |
24 | image_speed = 0; |
25 | init = 0; |
26 | con = 1; |
27 | timer = 0; |
28 | moveframes = 30; |
29 | targetx = 0; |
30 | type = 0; |
31 | shottype = 0; |
32 | bighearttype = 0; |
33 | special = 0; |
34 | preset = -1; |
35 | altbiter = 1; |
36 | hpos = 5 + random(1.5); |