Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_sneo_wireheart_Create_0

(view raw script w/o annotations or w/e)
1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
element = 6;
3
hp = 300;
4
damagetimer = 0;
5
defeated = 0;
6
active = 1;
7
destroyonhit = 0;
8
target = 0;
9
damage = 1;
10
animtimer = 0;
11
firedtimer = 0;
12
destroyed = 0;
13
rembossx = 0;
14
rembossy = 0;
15
invincibility_timer = 2;
16
chargeshothitcount = 0;
17
normalshothitcount = 0;
18
image_xscale = 0;
19
image_yscale = 0;
20
bossx = xstart;
21
bossy = ystart;
22
boss = -1;
23
image_index = 0;
24
image_speed = 0;
25
init = 0;
26
con = 1;
27
timer = 0;
28
moveframes = 30;
29
targetx = 0;
30
type = 0;
31
shottype = 0;
32
bighearttype = 0;
33
special = 0;
34
preset = -1;
35
altbiter = 1;
36
hpos = 5 + random(1.5);