Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_weird_end_pipis_Other_10

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var initangle = random(80);
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var initspeed = 4;
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var bulcount = 9;
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repeat (2)
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{
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    for (var i = 0; i < bulcount; i++)
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    {
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        bullet = instance_create(x, y, obj_sneo_weird_end_pipis_bullet);
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        bullet.sprite_index = spr_spamtonhead;
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        bullet.image_index = choose(0, 1, 2, 3);
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        bullet.image_speed = 0.25;
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        bullet.direction = initangle + random(20);
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        bullet.speed = 2 + initspeed;
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        bullet.depth = depth - 1;
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        bullet.target = target;
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        initangle += (360 / bulcount);
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    }
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    initspeed += 4;
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    initangle = random(50);
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}
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instance_destroy();