Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_wallbullet_old_Alarm_1

(view raw script w/o annotations or w/e)
1
bullet = instance_create(x + (sprite_width / 2), y + (sprite_height / 2), obj_basicbullet);
2
bullet.bulletspeed = bulletspeed;
3
with (bullet)
4
    move_towards_point(obj_yellowheart.x + 8, obj_yellowheart.y + 8, bulletspeed);