1 | if (hp < 1) |
2 | instance_destroy(); |
3 | if (instance_exists(obj_heart)) |
4 | { |
5 | if (init == 0) |
6 | { |
7 | init = 1; |
8 | x = obj_heart.x - 30; |
9 | y = obj_heart.y; |
10 | } |
11 | depth = obj_heart.depth + 1; |
12 | x = obj_heart.x + 30; |
13 | y = obj_heart.y + 10; |
14 | } |
15 | axe_timer++; |
16 | if (axe_timer > 10 && visible == true) |
17 | { |
18 | axe_timer = 0; |
19 | instance_create(x, y, obj_sneo_tiny_susie_axe); |
20 | } |
21 | if (!instance_exists(obj_heart)) |
22 | visible = false; |
23 | if (instance_exists(obj_heart)) |
24 | { |
25 | if (alarm[0] == 9) |
26 | visible = false; |
27 | else if (alarm[0] == 8) |
28 | visible = false; |
29 | else if (alarm[0] == 5) |
30 | visible = false; |
31 | else if (alarm[0] == 4) |
32 | visible = false; |
33 | else if (alarm[0] == 1) |
34 | visible = false; |
35 | else if (alarm[0] == 0) |
36 | visible = false; |
37 | else |
38 | visible = true; |
39 | } |