Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_throwtarget_Create_0

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1
image_xscale = 0.2;
2
image_yscale = 1;
3
image_speed = 0.5;
4
image_index = irandom(15);
5
image_blend = c_yellow;
6
sprite_index = spr_sneo_c_weakpoint_growth2;
7
good = 1;
8
offing = 0;
9
con = 1;
10
collided = 0;
11
siner = random(500);
12
n = random(15) / 200;
13
vineid = -1;
14
stopmoving = 0;
15
growstate = 0;