| 1 |
state = 1; |
| 2 |
timer = 0; |
| 3 |
con = 0; |
| 4 |
variant = 0; |
| 5 |
depth = obj_spamton_neo_enemy.depth + 1; |
| 6 |
for (i = 0; i < 6; i += 1) |
| 7 |
{ |
| 8 |
x1[i] = obj_spamton_neo_enemy.x + obj_spamton_neo_enemy.partx[i] + (obj_spamton_neo_enemy.partxoff[i] / 1.2) + (i * 5) + (sin(obj_spamton_neo_enemy.partsiner[i] / 30) * 2); |
| 9 |
x2[i] = obj_spamton_neo_enemy.x + obj_spamton_neo_enemy.partx[i] + (obj_spamton_neo_enemy.partxoff[i] / 1.5) + (i * 8); |
| 10 |
y1[i] = ((obj_spamton_neo_enemy.y + obj_spamton_neo_enemy.party[i]) - 10) + obj_spamton_neo_enemy.partyoff[i]; |
| 11 |
y2[i] = -400; |
| 12 |
x2_target[i] = x2[i]; |
| 13 |
x2_origin[i] = x2[i]; |
| 14 |
visiblevine[i] = obj_spamton_neo_enemy.partvisible[i]; |
| 15 |
weakened[i] = obj_spamton_neo_enemy.partweakened[i]; |
| 16 |
obj_spamton_neo_enemy.partvisible[i] = 0; |
| 17 |
} |
| 18 |
if (variant == 0) |
| 19 |
{ |
| 20 |
for (i = 0; i < 6; i += 1) |
| 21 |
x2_target[i] = (obj_spamton_neo_enemy.x - 300) + (i * 130); |
| 22 |
} |
| 23 |
var a = x2_target[3]; |
| 24 |
x2_target[3] = x2_target[4]; |
| 25 |
x2_target[4] = a; |