Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_throwkris_Create_0

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1
angle = 0;
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throwcon = 1;
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angledraw = 1;
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image_xscale = 2;
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image_yscale = 2;
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radius = 300;
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anglespeed = 2;
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kx = 184 + camerax();
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ky = 170 + cameray();
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lx = camerax();
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ly = cameray();
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krisyoff[999] = 0;
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krisgrav = 1;
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fro = 0;
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mypower = 15;
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maxpower = 30;
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mypower = maxpower;
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minpower = 15;
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powerdir = 1;
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powerspeed = 0.6;
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throwready = 0;
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throwalpha = 0;
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activatethrow = 0;