Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_susie_act_Draw_0

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1
timer++;
2
var scale = abs(sin(timer / 10));
3
draw_sprite_ext(sprite_index, 0, x, y, 1 + scale, 1 + scale, image_angle, image_blend, 0.5);
4
scale = abs(sin(timer / 14));
5
draw_sprite_ext(sprite_index, 0, x, y, 1.2 + scale, 1.2 + scale, image_angle, image_blend, 0.5);