Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_staticwall_Other_10

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1
if (destroyable == 1 && active == 1)
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{
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    if (hitshot.big == 0)
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    {
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        with (hitshot)
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            event_user(0);
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    }
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    snd_play(snd_damage);
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    anim = instance_create(x, y, obj_yshot_anim);
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    anim.image_xscale = image_xscale;
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    anim.image_yscale = image_yscale;
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    with (anim)
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        sprite_index = spr_yheart_shot_hit3;
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    instance_destroy();
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}
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else if (hitshot.big == 0)
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{
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    with (hitshot)
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        event_user(0);
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}