1 | scr_bullet_init |
2 | element = 6; |
3 | f = 2; |
4 | destroyable = 0; |
5 | angle_speed = 0; |
6 | yellowsiner = 0; |
7 | loop = 0; |
8 | loopy1 = 90; |
9 | loopy2 = 240; |
10 | falsevspeed = 0; |
11 | bighitbox = 1; |
12 | angleadjust = 0; |
13 | active = 0; |
14 | siner = 0; |
15 | altdir = 0; |
16 | altspeed = 0; |
17 | altfriction = 0; |
18 | altgravity = 0; |
19 | changedirection = 0; |
20 | bulletspeed = 8; |
21 | hspeed = 0; |
22 | friction = 0; |
23 | image_speed = 0; |
24 | xx = obj_growtangle.x; |
25 | xdist = xstart - xx; |
26 | init = 0; |
27 | startdepth = 0; |
28 | image_xscale = 1.2; |
29 | image_yscale = 1.2; |
30 | if (instance_exists(obj_spamton_neo_enemy)) |
31 | damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5; |
32 | if (instance_exists(obj_sneo_bulletcontroller)) |
33 | target = obj_sneo_bulletcontroller.target; |
34 | grazepoints = 2; |
35 | image_alpha = 0; |