Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_splitbouncer_Draw_0

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1
if (init == 0)
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    exit;
3
if (!breaking)
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    image_angle += angle_speed;
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if (flash)
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    d3d_set_fog(true, c_white, 0, 1);
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draw_self();
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if (flash)
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{
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    d3d_set_fog(false, c_black, 0, 0);
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    flash = 0;
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}