Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_rotatingwall_bomb_Collision_obj_yheart_shot

(view raw script w/o annotations or w/e)
1
if (timer == 0)
2
{
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    snd_play(snd_damage);
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    if (other.big == 0)
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    {
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        with (other)
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            event_user(0);
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    }
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    timer = 1;
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    image_speed = 1;
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    bomsfallsfx = snd_loop(snd_bombfall);
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}