1 | if (timer == 0) |
2 | { |
3 | snd_play(snd_damage); |
4 | if (other.big == 0) |
5 | { |
6 | with (other) |
7 | event_user(0); |
8 | } |
9 | timer = 1; |
10 | image_speed = 1; |
11 | bomsfallsfx = snd_loop(snd_bombfall); |
12 | } |