Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_phoneshooter_Draw_0

(view raw script w/o annotations or w/e)
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draw_set_color(c_white);
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if (state < 2)
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{
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    siner += swingdir;
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    if (flash)
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        d3d_set_fog(true, c_white, 0, 1);
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    draw_self();
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    if (flash)
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    {
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        d3d_set_fog(false, c_black, 0, 0);
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        flash = 0;
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    }
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    draw_line_width(x, y, xstart, -20, 2);
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    image_angle = sin(siner / 20) * 15;
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    x = xstart + (sin(siner / 20) * 15);
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    if (ydrop < 1)
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        ydrop += 0.02;
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    y = lerp(-30, ystart, 
scr_ease_out
scr_ease_out

function
scr_ease_out(arg0, arg1)
{ if (arg1 < -3 || arg1 > 7) return arg0; switch (arg1) { case -3: return ease_out_bounce(arg0, 0, 1, 1); case -2: return ease_out_elastic(arg0, 0, 1, 1); case -1: return ease_out_back(arg0, 0, 1, 1); case 0: return arg0; case 1: return sin(arg0 * 1.5707963267948966); case 2: return -arg0 * (arg0 - 2); case 6: return -power(2, -10 * arg0) + 1; case 7: arg0--; return sqrt(1 - (arg0 * arg0)); default: arg0--; if (arg1 == 4) { return -1 * (power(arg0, arg1) - 1); break; } return power(arg0, arg1) + 1; } }
(ydrop, -2));
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}
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else if (state == 3)
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{
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}