Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_phonehand_master_hurtbox_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
wall_destroy = 1;
3
image_alpha = 1;
4
sprite_index = spr_hitbox_10px;
5
image_xscale = 4;
6
image_yscale = 20;
7
visible = true;
8
destroyonhit = 0;
9
grazed = 1;
10
element = 6;