Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_sneo_phonehand_master_Create_0

(view raw script w/o annotations or w/e)
1
event_inherited();
2
destroyonhit = 0;
3
image_speed = 0;
4
image_xscale = 2;
5
image_yscale = 2;
6
siner = 0;
7
element = 6;
8
xdist = 70;
9
phonehand_top = instance_create(x - xdist, y - 70, obj_sneo_phonehand);
10
phonehand_top.orientation = "top";
11
phonehand_top.boss = id;
12
phonehand_top.target = obj_sneo_bulletcontroller.target;
13
phonehand_bottom = instance_create(x - xdist, y + 60, obj_sneo_phonehand);
14
phonehand_bottom.orientation = "bottom";
15
phonehand_bottom.boss = id;
16
phonehand_bottom.target = obj_sneo_bulletcontroller.target;
17
movedx = 0;
18
hp = 200;
19
difficulty = 0;
20
difficulty = obj_spamton_neo_enemy.difficulty;
21
btimer = 0;
22
init = 0;
23
visibiliytimer = 0;
24
image_alpha = 0;
25
bluesiner = 0;
26
image_blend = merge_color(#00A2E8, c_aqua, 0.25 + (sin(bluesiner / 3) * 0.25));