Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_phonebullet_Step_0

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1
if (x >= (room_width + 100) || x <= -100 || y >= (room_height + 100) || y <= -100)
2
    instance_destroy();
3
direction += angle_speed;
4
image_angle = direction;
5
if (direction > 90 && direction < 180)
6
    image_yscale = -1;
7
if (destroyable == 1)
8
{
9
    flashsiner++;
10
    image_blend = merge_color(#00A2E8, c_aqua, 0.25 + (sin(flashsiner / 3) * 0.25));
11
}