1 |
timer++; |
2 |
if (length < 90) |
3 |
length += 5; |
4 |
x = target_x + lengthdir_x(length, place); |
5 |
y = target_y + lengthdir_y(length, place); |
6 |
place += myspeed; |
7 |
if (place < -90) |
8 |
{ |
9 |
myspeed += 0.1; |
10 |
swing = 1; |
11 |
} |
12 |
else if (place > -90 && swing == 1) |
13 |
{ |
14 |
myspeed -= 0.1; |
15 |
} |
16 |
image_angle = place + 90; |
17 |
if (sprite_index == spr_sneo_arml && image_index == 1) |
18 |
{ |
19 |
sneoarmtimer++; |
20 |
if (sneoarmtimer == 90) |
21 |
{ |
22 |
sneoarmtimer = 0; |
23 |
bullet = instance_create(x, y + 70, obj_sneo_heatattack_bullet); |
24 |
bullet.image_angle = 90; |
25 |
bullet.direction = 90; |
26 |
bullet.gravity_direction = 90; |
27 |
bullet.image_xscale = 2; |
28 |
bullet.image_yscale = 2; |
29 |
bullet.depth = depth - 1; |
30 |
bullet.speed = -4; |
31 |
} |
32 |
} |