1 | draw_self(); |
2 | if (flashtimer > 0) |
3 | flashtimer--; |
4 | d3d_set_fog(true, c_yellow, 0, 1); |
5 | draw_sprite_ext(sprite_index, image_index, x - 2, y - 2, image_xscale, image_yscale, 0, c_yellow, flashtimer / 5); |
6 | d3d_set_fog(false, c_black, 0, 0); |