Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_sneo_mmx_spreadshot_Draw_0

(view raw script w/o annotations or w/e)
1
draw_self();
2
if (flashtimer > 0)
3
    flashtimer--;
4
d3d_set_fog(true, c_yellow, 0, 1);
5
draw_sprite_ext(sprite_index, image_index, x - 2, y - 2, image_xscale, image_yscale, 0, c_yellow, flashtimer / 5);
6
d3d_set_fog(false, c_black, 0, 0);