1 | for (i = 0; i < 3; i++) |
2 | { |
3 | shot = instance_create(x, y, obj_regularbullet); |
4 | if (i_ex(shot)) |
5 | { |
6 | shot.direction = 120 + (i * 60); |
7 | shot.speed = 2; |
8 | shot.friction = -0.6; |
9 | shot.sprite_index = spr_sneo_soundbullet; |
10 | shot.image_angle = shot.direction; |
11 | shot.depth = obj_sneo_phonehand_master.depth - 1; |
12 | shot.grazepoints = 7; |
13 | shot.element = 6; |
14 | } |
15 | scr_bullet_inherit |
16 | } |
17 | instance_destroy(); |