|
1
|
for (i = 0; i < 3; i++)
|
|
2
|
{
|
|
3
|
shot = instance_create(x, y, obj_regularbullet);
|
|
4
|
if (i_ex(shot))
|
|
5
|
{
|
|
6
|
shot.direction = 120 + (i * 60);
|
|
7
|
shot.speed = 2;
|
|
8
|
shot.friction = -0.6;
|
|
9
|
shot.sprite_index = spr_sneo_soundbullet;
|
|
10
|
shot.image_angle = shot.direction;
|
|
11
|
shot.depth = obj_sneo_phonehand_master.depth - 1;
|
|
12
|
shot.grazepoints = 7;
|
|
13
|
shot.element = 6;
|
|
14
|
}
|
|
15
|
scr_bullet_inheritscr_bullet_inherit
function scr_bullet_inherit(arg0)
{
if (i_ex(arg0))
{
if (damage != -1)
arg0.damage = damage;
if (grazepoints != -1)
arg0.grazepoints = grazepoints;
if (timepoints != -1)
arg0.timepoints = timepoints;
if (inv != -1)
arg0.inv = inv;
if (target != -1)
arg0.target = target;
if (grazed != -1)
arg0.grazed = 0;
if (grazetimer != -1)
arg0.grazetimer = 0;
arg0.element = element;
}
} (shot);
|
|
16
|
}
|
|
17
|
instance_destroy();
|