Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_lilguy_Create_0

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1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
element = 6;
3
f = 2;
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destroyable = 0;
5
angle_speed = 0;
6
yellowsiner = 0;
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loop = 0;
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loopy1 = 90;
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loopy2 = 240;
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falsevspeed = 0;
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bighitbox = 0;
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bighead = 0;
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angleadjust = 0;
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active = 1;
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altdir = 0;
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altspeed = 0;
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altfriction = 0;
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altgravity = 0;
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changedirection = 0;
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bulletspeed = 8;
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image_speed = 0;
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cutscene = 0;
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if (instance_exists(obj_spamton_neo_enemy))
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    damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5;
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if (instance_exists(obj_sneo_bulletcontroller))
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    target = obj_sneo_bulletcontroller.target;
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grazepoints = 2;