Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_lilguy_Collision_obj_yheart_shot

(view raw script w/o annotations or w/e)
1
hitshot = other;
2
event_user(0);
3
if (obj_spamton_neo_enemy.difficulty == 3)
4
    
scr_tensionheal
scr_tensionheal

function
scr_tensionheal(arg0)
{ global.tension += arg0; if (global.tension > global.maxtension) global.tension = global.maxtension; }
(1);
5
else
6
    
scr_tensionheal
scr_tensionheal

function
scr_tensionheal(arg0)
{ global.tension += arg0; if (global.tension > global.maxtension) global.tension = global.maxtension; }
(1.3);