1 | scr_bullet_init |
2 | element = 6; |
3 | f = 1; |
4 | destroyable = 0; |
5 | angle_speed = 0; |
6 | destroypoints = 1; |
7 | dir = 0; |
8 | if (instance_exists(obj_spamton_neo_enemy)) |
9 | damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5; |
10 | if (instance_exists(obj_sneo_bulletcontroller)) |
11 | target = obj_sneo_bulletcontroller.target; |
12 | grazepoints = 2; |
13 | newtype = 0; |
14 | timer = 0; |