scr_turntimerscr_turntimerfunction scr_turntimer(arg0) { if (global.turntimer < arg0) global.turntimer = arg0; }(obj_spamton_neo_enemy.heart_turntimer);
scr_turntimerfunction scr_turntimer(arg0) { if (global.turntimer < arg0) global.turntimer = arg0; }
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
}