Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_heart_laser_Draw_0

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1
draw_set_color(c_red);
2
draw_sprite_ext(spr_lasergun_laser_telegraph, 0, x, y, 999, 0.7, image_angle, c_white, 0.3);
3
siner++;
4
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale + (sin(siner) / 20), image_yscale + (sin(siner) / 20), 0, c_white, image_alpha);