Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_heart_laser_Create_0

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1
timer = 0;
2
siner = 0;
3
con = 0;
4
con2 = 0;
5
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
6
image_speed = 0.25;
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image_xscale = 0.1;
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image_yscale = 0.1;
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destroyonhit = 0;
10
image_angle = point_direction(x, y, obj_heart.x + 10, obj_heart.y + 10) + random_range(-20, 20);