1 |
event_inherited(); |
2 |
element = 6; |
3 |
if (instance_exists(obj_spamton_neo_enemy)) |
4 |
damage = floor((global.monsterat[obj_spamton_neo_enemy.myself] * 5) / 3); |
5 |
if (instance_exists(obj_sneo_bulletcontroller)) |
6 |
target = obj_sneo_bulletcontroller.target; |
7 |
grazepoints = 4; |
8 |
steptimer = 0; |
9 |
stepping = true; |
10 |
pushback = 0; |
11 |
advancespeed = 3; |
12 |
image_speed = 0; |
13 |
mouthopen = false; |
14 |
destroyonhit = 0; |
15 |
introtimer = 0; |
16 |
intro = 0; |
17 |
mouthx = 90; |
18 |
mouthy = 142; |
19 |
instance_create(x, y, obj_sneo_final_forme_hitbox); |
20 |
state = 0; |
21 |
formtimer = 0; |
22 |
stepdir = -1; |
23 |
made = 0; |
24 |
fakeheart = -4; |
25 |
fakeheart_speed = 0; |
26 |
effecttimer = 0; |
27 |
lerptimer = 0; |
28 |
inhalesfx = 0; |
29 |
hurtalpha = 0; |
30 |
bullet_suck_x1 = 20; |
31 |
bullet_suck_x2 = 130; |
32 |
bullet_suck_y1 = 100; |
33 |
bullet_suck_y2 = 190; |
34 |
movetimer = 0; |
35 |
moveframes = 12; |
36 |
movecon = 0; |
37 |
timer2 = 0; |
38 |
timer3 = 0; |
39 |
headoffset_x = 0; |
40 |
headoffset_y = 0; |
41 |
dmgcon = 0; |
42 |
back = instance_create(x, y, obj_sneo_final_forme_mouth_back); |
43 |
back.depth = depth + 1; |
44 |
if (i_ex(obj_heart)) |
45 |
back.depth = obj_heart.depth + 1; |
46 |
hidemouthback = 0; |
47 |
playback_sprite = scr_84_get_sprite("spr_sneo_playback"); |