Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_elevator_electric_ball_Create_0

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1
sprite_index = spr_sneo_electric_orb_idle;
2
event_inherited();
3
image_speed = 0.5;
4
alarm[0]
 = 180 + irandom(8);
gml_Object_obj_sneo_elevator_electric_ball_Alarm_0.gml

sprite_index = spr_sneo_electric_orb_destroy; image_index = 0; mask_index = spr_nothing;
5
depth = obj_growtangle.depth - 20;
6
image_xscale = 1.25;
7
image_yscale = 1.25;
8
type = 0;
9
siner = 0;