Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_cshot_Create_0

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1
event_inherited();
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image_speed = 0;
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angle_speed = randomsign() * 10;
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target_speed = angle_speed;
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difficulty = 0;
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init = 0;
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opening = irandom(360);
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openingsize = 90;
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openingoffset = 135;
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destroyable = -1;
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direction = 180;
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speed = 3;
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weakpoint = instance_create(x, y, obj_sneo_cshot_weakpoint);
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weakpoint.barrier = self;
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weakpoint.depth = depth - 1;
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destroyonhit = 0;
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hitfreeze = 0;
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hit = false;
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movementstyle = 0;