1 | if (creatednewalls == 1) |
2 | { |
3 | creatednewalls = 0; |
4 | with (topwall) |
5 | instance_destroy(); |
6 | with (bottomwall) |
7 | instance_destroy(); |
8 | } |
9 | if ((difficulty == 4 && createdguns == 1) || (difficulty == 6 && createdguns == 1)) |
10 | { |
11 | with (gun1) |
12 | instance_destroy(); |
13 | with (gun2) |
14 | instance_destroy(); |
15 | } |