Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_crusher_chase_Create_0

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1
event_inherited();
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hp = 3;
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offset = 200;
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subindex = 0;
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animtimer = 0;
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drawcolor = c_white;
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flash = 0;
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image_yscale = 10;
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image_xscale = 2;
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difficulty = 1;
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slidedir = randomsign() * random_range(2, 6);
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destroying = 0;
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shoottimer = 29;
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vspeed = choose(4, -4);
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topy = obj_growtangle.y - 60;
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bottomy = obj_growtangle.y + 60;
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vbounce = 1;
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updown = 1;
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crushedObj = 0;
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maxspeed = 8;
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destroyonhit = 0;
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offsetCap = 0;
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crushtimer = 0;
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init = 0;
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siner = 0;
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pushback = 0;
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startdepth = depth;
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flashsiner = 0;