Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_sneo_biglaser_Step_0

(view raw script w/o annotations or w/e)
1
if (obj_spamton_neo_enemy.difficulty == 2)
2
{
3
    with (obj_sneo_lilguy)
4
    {
5
        if (collision_line(obj_sneo_biglaser.x, obj_sneo_biglaser.y, obj_sneo_biglaser.x + lengthdir_x(10, obj_sneo_biglaser.direction), obj_sneo_biglaser.y + lengthdir_y(10, obj_sneo_biglaser.direction), obj_sneo_lilguy, true, false))
6
        {
7
        }
8
    }
9
}